Memory updated Correct. Left Battle Cluster = West + North map-side mobs Right Battle Cluster = East + South map-side mobs Classifier: if (cell.x < unit.x || cell.y < unit.y) { leftCluster.push(actor); } if (cell.x > unit.x || cell.y > unit.y) { rightCluster.push(actor); } Pincer check: const hasOpposingHorizontal = west.length && east.length; const hasOpposingVertical = north.length && south.length; if (hasOpposingHorizontal || hasOpposingVertical) { formation = "Pincer"; } So Battle Mode renders: [West/North mobs] [Player Unit line] [East/South mobs] If there is no pincer, left cluster if mostly west/north. Right cluster if mostly east/south Memory updated Correct. Pincer: - West + East, or - North + South No pincer: - mostly West/North = Left cluster - mostly East/South = Right cluster const leftScore = west.length + north.length; const rightScore = east.length + south.length; if (hasPincer) { formation = "Pincer"; leftCluster = [...west, ...north]; rightCluster = [...east, ...south]; } else if (leftScore >= rightScore) { formation = "Left"; leftCluster = [...west, ...north, ...east, ...south]; rightCluster = []; } else { formation = "Right"; leftCluster = []; rightCluster = [...west, ...north, ...east, ...south]; } Tie defaults to Left unless you want approach direction to break ties. ge.4.test 2026-0707-1321-3415 (AUTOMATIC GE GAMES BACKUP + C2-67A - GE - Dungeon - Actor Layer - Todo).zip Zip Archive I'm at my dev box now, Apply all changes as a delta using the next serial, remember, no stubs and no Legacy support! I’ll extract the backup, locate the Dungeon engine/editor files affected by actor loading, movement, Auto-Walk, and Battle Mode, then repack only changed files plus a README as the next C2 delta. I found the battle code is already heavily delta-layered, so I’m applying this as a late-loading C2-67B runtime extension instead of rewriting the large core file. That keeps the delta focused and avoids dragging unchanged engine code into the patch. Thought for 4m 19s Done: C2-67B - GE - Dungeon - Actor Layer Cells Delta.zip Validated zip, no stubs. Changed files only plus README.