C2-58B: J: Add a "Publish" button to the editor that only the users "admin" and "joy" can use that saves the current private save to public. Ariel: I’ll try to locate the latest Dungeon editor backup and patch the editor/save flow directly. I’ll target this as a gated “private save → public save” action for only admin and joy, without exposing the button to other users. J: Do you need the zip? Thought for 50s Ariel: Yes — please send the latest full zip. For this patch, the useful pieces are: Current alpha/Dungeon editor files The save/load API PHP files Any private/public save folders or server-side storage code The current active private save, since Dungeon can diverge from original assets via server-side storage I’ll add the gated Publish button for only admin and joy, then make it copy/save the current private save into the public save area. J: "C:\xampp-8.1.6-0\projects\ge.4.test\ge.4.test Archives\ge.4.test 2026-0703-1135-0519 (AUTOMATIC GE GAMES BACKUP + C2-58A - GE - Dungeon - Publish Button - Todo).zip" ge.4.test 2026-0703-1135-0519 (AUTOMATIC GE GAMES BACKUP + C2-58A - GE - Dungeon - Publish Button - Todo).zip Zip Archive Ariel: Got it. I’ll inspect the uploaded backup, find the editor/save endpoints, then return a patched zip and note the exact files changed. I found the editor already has private logged-in save slots and a clone-slot API. I’m adding Publish as a separate server-side action that copies the active private slot’s assets into the public Dungeon assets, with both UI and API username gates. J: You need to make a save slot selection down-down. Ariel: Understood — I’ll make the Publish control choose a target public save slot from a dropdown, instead of blindly overwriting one public location. I’ll wire the selected slot through to the server-side publish action and validate it there. J: You need to make a save slot selection drop-down. J: I meant, you need to be able select which save slot is being used in the Editor. Ariel: Got it — the Editor itself needs an active save-slot selector, so you can choose which private save slot the editor loads/saves against. I’ll treat Publish as using the currently selected editor slot as its source. J: Ensure new save slots are able to be saved over. Ariel: I’m folding the slot selector into the source panel now: existing private slots will appear in a dropdown, while the text field still allows a new/custom slot name. Saving will continue to overwrite the active selected/custom slot. The core patch is in place now. I’ve added a server-side save-slot listing, a Save Slot dropdown plus custom slot input, and a Publish action gated both in PHP and in the UI for admin/joy. Thought for 11m 47s Done — patched zip is here: Download the patched Dungeon zip Changed: Added Editor Save Slot dropdown populated from private server-side save slots. Kept a custom/new slot input so new save slots can be created and saved over. Selecting a dropdown slot loads that slot into the Editor. Save Map / Save Tile / Save Abilities continue writing to the active selected/custom slot. Clone now explicitly overwrites the target slot. Added Publish button for only admin and joy. Added server-side publish gate too, so non-admin / non-joy users cannot call the API directly. Publish copies the active private save slot’s persistent assets to public Dungeon assets: root *.csv tiles/ maps/ sounds/ Validated: php -l passed for modified PHP files. node --check passed for Editor/js/editor.js. Editor API boot smoke test returned valid JSON with save-slot data. Output zip passed unzip -t. J: I meant as a delta. Ariel: Understood — I’ll produce a delta zip containing only the files changed from the original backup, not the whole project. Thought for 39s Done — delta zip only: Download the C2-58B delta zip Contains only these changed files: public/alpha/Dungeon/Editor/api.php public/alpha/Dungeon/Editor/css/editor.css public/alpha/Dungeon/Editor/index.php public/alpha/Dungeon/Editor/js/editor.js public/alpha/Dungeon/Editor/php/editor-lib.php Validated with unzip -t.