C2-57I: J: GE JSON Core Dump alpha Dungeon-2D 2026-0703-0939-2652(1).zip Zip Archive ge.4.test 2026-0703-0940-2109 (AUTOMATIC GE GAMES BACKUP + C2-57I - GE - Dungeon - Ability Sprites - Wip).zip Zip Archive Ability Sprites fail to save in the editor Ariel: I’ll inspect the uploaded Dungeon backup and the JSON core dump, trace how ability sprite fields are edited/saved, patch the editor save path, then package a validated zip with no placeholder stubs. J: Abilities(1) Ariel: Unable to display visualization I’ve found the editor already has partial support for four direct ability animation columns, but the failure is likely in the save/readback plumbing rather than missing UI. I’m checking both the browser-side payload and PHP CSV normalization now so the selected frames survive a save/reload cycle. Thought for 5m 19s Fixed and packaged as C2-57J. Changes made: Ability sprite/frame edits are now tracked as dirty state. Save Map now saves dirty abilities.csv first, so sprite assignments are not discarded. Switching/loading maps now preserves dirty ability sprite edits by saving them first. Background map loads for Hexdot destination lookups no longer overwrite the active ability editor state. Focused/uncommitted ability fields are read before saving, so current edits do not get missed. Validated JS/PHP syntax and zip integrity. Download: C2-57J Ability Sprite Save Fix J: I meant as a delta. Ariel: Understood — I’ll repackage this as a true delta against the C2-57I backup: only changed files plus a small manifest, not the whole project tree. Thought for 34s Done — here’s the C2-57J delta zip only. Contains exactly one changed project file: public/alpha/Dungeon/Editor/js/editor.js Validated zip integrity successfully. Download: C2-57J Delta - Ability Sprite Save Fix J: sprite: fails to update in abilities when save map csv's is clicked in the editor. Ariel: I’ll patch the existing delta so the explicit sprite: ability property is refreshed during Save Map CSV’s, not just the direct frame columns. J: sprite: needs to be multi-frame compatible. Ariel: Got it — the fix needs to keep sprite: as the persisted ability sprite source and encode multiple animation frames in that one property, rather than only saving the newer frame columns. Thought for 5m 37s Done — here’s the C2-57K delta. Changed files only: public/alpha/Dungeon/Editor/js/editor.js public/alpha/Dungeon/2D/js/Dungeon.js Fixes: sprite: is now updated when Save Map CSV’s saves abilities.csv. Multi-frame sprites persist as sprite:frame1.csv+frame2.csv+frame3.csv+frame4.csv. Runtime ability sprite loading now understands that multi-frame sprite: format. Validated JS syntax and zip integrity. Download: C2-57K ability sprite metadata delta Ariel: Correct — I’ll revise the delta to use comma-separated sprite frames inside the quoted sprite: property, and update both editor save/readback plus runtime parsing to match. J: "abilities.csv" needs its own dedicated save button. Ariel: I’m making this a new C2-57L delta: comma-separated multi-frame sprite: metadata, runtime parsing that understands that format, and a clearer standalone abilities.csv save control/path. Thought for 4m 30s Done — here’s the C2-57L delta. Changed files only: public/alpha/Dungeon/Editor/index.php public/alpha/Dungeon/Editor/js/editor.js public/alpha/Dungeon/2D/js/Dungeon.js Fixes: sprite: now saves multi-frame metadata as: "sprite:frame1.csv,frame2.csv,frame3.csv,frame4.csv" Runtime parsing now understands the comma-separated multi-frame sprite: format. Save Map CSVs no longer silently saves abilities.csv. Added a dedicated Save Abilities CSV button next to Save Map CSVs, while preserving the one inside the Abilities Gallery. Dirty ability edits now direct the user to Save Abilities CSV only. Validated JS/PHP syntax and zip integrity. Download: C2-57L ability sprite comma save delta J: Where are ability sprite assignments storing?